using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeBurstFiring:Upgrade {

	protected override void BurstDecidingEventHandler(object sender,BurstDecidingEventArgs e) {
		if(!IfReactWeaponEvent(sender,e)) return;
		base.BurstDecidingEventHandler(sender,e);
		e.stat.shots.AddFirst("weapon0");
		e.stat.shots.AddFirst("weapon0");
	}

}